Click Images to enlarge
In the post below I uploaded a couple of images that I rendered in Maya of a copy of Ray Harryhausen’s Cyclops character that I sculpted in ZBrush. After I uploaded it, I noticed that it looked a bit different than it was intended to. For technical reasons that I’m still figuring out, the proprtions of the character changed when I imported it to Maya.
The images above are how the guy looks in ZBrush. I’m right in the middle of a leaning curve with this stuff, but I’m beginning to see the light at the end of the tunnel.
I just want to get to the point where I can concieve an idea, sculpt it, rig it and animate it! Is that too much to ask?!?



Blackstork said,
October 3rd, 2007, 9:23 pm
It’s PERFECT,trust me, I’ve been sculpting this creature for over 15 Years in clay and yours is the single best rendition out there.
your proportions are DEAD ON.
You win many cool points.